Tony: As Red Orchestra: Ostfront had such an avid modding community, producing some pretty good content, it made sense for the Tripwire team, the core of whom were ex-modders themselves, to offer this opportunity to a team of modders. Then we picked up a producer to lead it for us (Tony) and it went from there. We toyed around with the ideas, talked to a few people who modded for RO1, came up with the Pacific theater and took it from there. So, we wanted to try and give some people a head start - which is where the idea for Rising Storm came from. However, those big mods can take a long time to build, not being available until a year or two after the game launches. How did it all get started? Alan: It started from the thought that mods like Darkest Hour and Mare Nostrum were really popular for the original Red Orchestra, and we wanted more like them for RO2. GameSpy: Rising Storm is a unique project in more ways than one.